Try Not to Destroy the World

In the Awakening, humans have synthesized with ancient technologies that gave them access to psionic power. Those technologies have since been buried by the sands of time, yet psionic power remains.

Adventuring PCs from our 5-person group come from a variety of virtual pocket realities. Your backstory can take any utopian or dystopian form. If you’re human, you think you belong in the “real” pocket reality, and if you’re another race, you’re convinced you’re entirely made up, yet who cares?—you’re “alive,” right?

In all cases, you’ve saved money to go on an interstellar vacation. You haven’t had a vacation in forever. But when you bought your vacation deal, (and man, was it a steal,) you didn’t realize why the tourism starship is named Quest

Meanwhile:

In the Dreaming, maenads try to bring stability to a world trembling with sudden natural disasters. But what can be done when the Dreamer in the center of the world decides, one hellish night, it’s time to wake up?

Adventuring PCs from our 3-person group come from wandering, hunter-gather communities with impressive DIY and hobby-centric psionics. Your backstory is entirely dystopian, and it should involve a cyberpunk, steampunk, or magepunk flavor.

You don’t get bloody vacations. Instead, you get to find another Dreamer to replace the one at the center of the world. And two of you have traveled to a nomadic monastery of seers to find out where that next Dreamer is located. Your communities are counting on your success…