• Game Plans

    Artifact Curses

    Like all seasoned copywriters of the aughts, I’m subscribed to Digg. Much like my e-mails from The New Yorker titillate my Graduate School Self, The Mighty newsletters appeal to my Anxious Self, and Merriam-Webster’s Word of the Day awakens my Poet Self—today’s word is circuitous, “not being forthright in language or action”—when Digg appears in my Inbox, the Undergraduate Self turns on. I return to an older time of a younger 20-someodd writer, fresh and eager, trying to make it in the digital landscape, still innocent and carefree, unaware of the collapse of the housing market, ill-prepared for the lay-off from the perfect editorial position, the recovery…

  • Game Plans

    Artifacts & Magic Items

    Rod of Seven Parts:An Artifact that ExploresGood & Evil; Law & Chaos The goal of a Rod of Seven Parts quest is to make Dungeons & Dragons simple and enjoyable. This rod of broken into pieces—somewhat similar to LEGO bricks—that adventurers…

  • Game Plans

    Parallel Quest for the Rod of Seven Parts

    Chase and I are married, and we’ve returned from our honeymoon. Public Facebook album shared below. Now that we’re back in Fresno, I’m in the fantasy world builder’s playspace again. I can feel island-inspired themes coming on… Which means I’d…

  • Psionics System

    5W Prewrite of Pions, Psionics, & Koans

    While reading Surely You’re Joking, Mr. Feynman! last night, I came across a passage about “pions,” which Wikipedia defines as any of three semistable mesons, having positive, negative, or neutral charge, composed of up and down quarks/antiquarks, so of course I looked up…

  • Game Plans

    4×4 Prewrite of the Multiverse

    I’m currently drafting four pocket worlds, or miniature Dungeons & Dragons 3.5 settings—one for each season—which are connected across dimensional boundaries by bridges of light; and I’m creating these pocket worlds to explore a trilogy of plots, as I’ll outline below.…